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How to feel good about your ArtWe've all had those moments as an artist where we just can't seem to like what we're doing, where nothing seems sufficient and everybody else seems to draw so much better than ourselves.
There's a few simple things you can do to avoid feeling like that or that you can remind yourself of should you already be right in the middle of this mess.
:thumb137348935:
:bulletwhite: Draw for yourself, not an audience! :bulletwhite:
The first and probably most important point, especially for any artist on here who in one way or the other seeks feedback and recognition from their fellow deviants.
You should never forget that your art is after all YOU


Writer's Workshop: Fleshing out Characters December 14th, 2011.Writer's Workshop: Fleshing out Characters by ~holepunch
Fleshing Out Your Characters.
Some people are good at writing people. They have no difficulties conceiving of them and don't balk at doing the legwork involved in writing interesting, well-developed characters. They know what is believable and what isn't, and have some idea of how readers may react to their cast.
Other people seem to have no idea what makes people tick, what makes characters interesting, and hope that piling on enough abilities or cool traits is a workable substitute for character development.
As you might have expected, this ramble is dedicated to not being the latter. Here are some tips and tricks f

How to cope with Art BlocksAlmost every single artist has at one point or the other in their life lost motivation, inspiration or even both and without the knowledge of how to deal with what we then call an Art Block, it can take a long time to overcome this lack of artistic drive. A time that might otherwise be used for further improvement and personal artistic growth.
So today I would like to give you a few tips on how to defeat an art block. There is no definite guarantee to either of them, as everybody experiences their blocking differently but maybe you can at least find small suggestions that will eventually help.
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How to get started with Pixel ArtLately I have frequently been asked what programs I use for pixeling and/or animating and also in general how I go about it. Now I currently don't have the time to create a tutorial of my own but I figured until I will be able to do so I could at least give you some helpful tips and link you to some tutorials made by others. :)
:bulletwhite: About the programs I use :bulletwhite:
I do pretty much all the pixeling itself in Photoshop Elements 8.0 which sadly enough isn't free. But don't worry, in general photshop is even a little overpowered for pixel art, I simply use it because I am most used to it.
Technically you can even use Microsoft
Art elements and principlesby #ArtistsHospital
Line:
1. a connection of two points in space
2. an edge
3. one dimension, length
Shape:
1. two dimensional, length and width
2. any area with an inside and an outside
Form: three dimensional, length, width, and depth
Texture: the way something feels by actual touch or by sight.
Value: the lightness or darkness of color
Space: the area around, above, below and within the subject
Color: the way an object appears when light is reflected or emitted by it
primary- red, blue, yellow
secondary- orange, green, violet
intermediate- red-orange, red-violet, blue-green, blue-violet, yellow-organge... etc
tint- any color plus white
shade- any color plus black
tone- any color plus white and black (like value)
warm colors- orange, red, and yellow
cool colors- blue, green, violet
intensity- the brightness or dullness of a color
analogous- colors next to each other on color wheel (ex: red, orange)
complementary- colors opposite on color wheel (ex: yellow, purple)
= Principle of Design=
Balance- an equilibrium within the design area (deals with weight distribution), two kinds:
1 symmetry- weight is equal side to side, items are similar or identical, formal balance.
2.asymmetry- weight is equal side to side, but the items are not the same, informal balance.
Harmony- the similarities between the elements of design
Contrast- the differences between the elements of design; helps to create visual interest
Dominance or Emphasis- the most important element of design in the composition, that which your eyes see first. (Center of interest)
Movement- combining elements to cause the viewers' eyes to travel over the work; the way the artist makes your eyes sweep over the work in a certain manner.
Gradation- combining elements using a series of gradual changes in those elements
Rhythm- repeated elements that create a visual tempo or beat
Proportion- the relationship of certain elements to the whole and to each other
Unity- describes the total effect of the work of art through the effective use of the elements and principles. (summery of how everything works together.)
EXTRA: The Trend of Thinking in Our Art history
1. The Natural Trend: Nature, it is a form of beauty of all kinds, no one denies that; thus it was the standard for ancient calligraphy artists to study, and used to describe many forms of art.
2. The Elemental Trend: Lines, dots, shape, tints, shades and color, those are art element related thinking trend; most of the art teachers today use this trend of thinking to critique
3. Being: The beauty of the artwork is determined by the viewer, its beyond all standards of beauty and ugliness. Being yourself and expressing through your art is the most important thing. (So some go for extreme ugliness, or extreme beauty.)
4. Moral: The beauty of the artwork lies in its moral value, and what it is inspired by.
5. Art that Denies Art: Movements such as Da Da, which challenges and ask people to redefine what art means.
Beginners read at eatpoo . com: [link]
Improving by John Clapp: [link]